It doesn't seem to be getting built, for me anyway.
I can see a bunch of object files and the source, but no DLL.
So I just wanted to ask what the status of this plugin is - is it disabled deliberately, work in progress, obsolete, etc?
My modifications to vmem allow it to be setup with the D3D9 device from SDL2, and then it creates a bunch of offscreen plain textures, which get passed down untouched through some modified callbacks. My SDL2-based app then StretchRects it to the underlying D3D9 texture inside an SDL2_Texture. It works well, CPU usage drops significantly.
Next step is deinterlacing, hence the question above.
The regular CPU deinterlacer rejects the incompatible DXA9 output. Then I noticed the source file dxva2_dinterlace.c but no corresponding DLL.
Be grateful for some help.
I will share my vmem.c changes when I'm done.
Thanks