I wouldn't be so sure. It's obviously hardware-dependent. And thus it is very likely linked to driver bugs. And drivers do depend on OS versions.I don't think the issue is OS version related. The same audio APIs are used with all Windows versions.
I see. I was only thinking about the distant clock, but I forgot about the two local clocks.No clock is perfect. Some are worst than others. The system clock will always drift ever slightly from the audio sampling clock and from the video vertical synchronization clock. Resampling is unavoidable.
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