I want get the video pixels buff in my app loop,so I can use it as texture to render myself.
Any help appreciate!
Thanks Felix! I want to get the video frame picture in my app's every frame,so with that frame picture data(using as GL texture), draws myself via OpenGLES,achieving video playing.The only supported way for this is to use the vmem output module, which would require all your frames to pass through the main application memory, which can have a significant performance impact and would require changes to VLCKit itself, as we currently don't expose this API on the ObjC side of things.
I'm wondering what you are trying to achieve?
hi, unidan,thanks for your reply. is a VLCKit branch(even developing) available that has the feature? I can build from it.Hi,
On libvlc 4, you would have opengl callbacks for this, but it isn't released yet and vlckit isn't compatible yet.
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