Okey, is there an ETA for the in-app purchase? I should be able to afford $0.99 as far as it is perpetual (no like others charging once for version 2.4 and again for version 3.)For all those complaining about VLC's sudden inability to play AC3 audio after the update to 2.4.1, here is the reason behind this:
VLC 2.3.0 was taken down from the App Store because the support of AC3 Audio was done without proper Dolby licencing (Dolby owns the relevant patents). Therefore, to fix the problem, the VLC app had to be crippled in this area to meet Apple's Terms and Conditions. AC3 Audio playback is something that Apple won't tolerate unless proper licencing fees are paid out to Dolby. So, to fix this, VideoLAN is looking into going the in-app purchase route (it has been suggested at USD 0.99 to unlock) for enabling AC3 functionality. This should explain why this audio playback cannot currently be present in VLC for iOS. This info is cobbled together from various explanations given on the forum.
Not good idea. Best is add custom codec. The User download the custom codec from VLC website and import with iTunes file sharing to VLC iOS library. VLC iOS must then read the custom codec. Done conceptThere is no concrete date yet, as far as I know. It is being looked into, and that is all I know thus far.
Not all of the world considers software to be patentable. It is Apple and Dolby forcing US law interpretation on everyone.It's not the fault of Dolby that VideoLAN didn't license the codec properly...
I don't think Apple has the desire to "fix this". VLC is a competitor for their overpriced iTunes movies. They will do what they "have to" but they are not going out of their way to facilitate things like AC3 playback.I think it's more of Apple's fault than any other. You wonder why? This is because when you bought an iDevice, you paid good sum of money for it and you didn't get what you paid for.
Comparing it to Microsoft and Google for Android, they must have settled the license issue for their whole operating system by bundling it into so application developers can use the codec without violating licenses. It's not the application where this codec is supposed to be but the operating system.
It doesn't work quite like that. DVDs and BluRay players use volume licencing and royalties to pay the necessary licence expenses. When ever there's a sale of such a player, royalties go into effect and a small % of the purchase price is paid to the relevant companies. With software, however, it's different, especially for a company like VideoLAN, which is more of a non-profit than anything else. If it wants to pay fees, it (obviously) cannot afford a constant royalty scheme. It must instead do a per-purchase licence fee, which should be enough to satisfy Dolby. Also, royalties can't work as VLC is (obviously) free. Plus, Dolby is bound and subject to the same United States licencing laws that (in)directly affect so many other people due to companies (such as Apple) having their primary business offices in the US.What I don't understand is why you are expected to pay for a codec over and over again for each app separately on any piece of hardware. If you get a dvd/blu-ray player it comes with a license for the device, not just one disc publisher. Apple must take a cut of the action.
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