Postby TheBigTime001 » 19 Mar 2015 13:03
Hmm... So my silent audio idea won't work. I have decent skills with then open-source audio editor Audacity, so I could create a file with pseudo-random wave forms, varying between 1 dB and 5 dB, or slightly quieter at the high end to avoid annoyance if necessary, or would that count as silence to the OS as well? Is there a well defined "silence border" where iOS is concerned? Is it low enough that this idea could work without really annoying the user due to incessant background noise? Is there a frequency it could be modulated to that would be practically inaudible without violating the specifications of common audio formats? Also, would 30 seconds be an okay length to repeat without bloating the app too much? I ask all these questions because at least I could create the dummy file and give someone something to work around. If even this kind of small contrib would help, I would be glad, but as I said, I can code this, I have done slightly harder OS tweaking before, but that is enough bragging already. I just need someone who can compile the code, as I am quite capable of testing the packages that result and tweaking the code to make it work. If that won't work either, then maybe I could write the basic Objective-C framework for this, so at least it wouldn't have to be developed completely from scratch. As always, your replies are appreciated. Maybe this project will, sadly enough, just beat me, but then again, maybe it won't. I don't honestly know if the coding bit is completely outside of my capabilities, but I would like to do whatever I can here. All the best!
If we can simulate real life so accurately, then isn't our reality maybe just one great big simulation as well?
Please don't use PMs for support questions.