I've checked out the git-repository on git://git.videolan.org/vlc-bindings/VLCKit.git
and followed the instructions on https://wiki.videolan.org/VLCKit/
The whole kit compiles perfectly for iOS devices, but not for the Simulator.
I have Xcode 6 GM installed and I try to compile for the simulator with iOS SDK 8.0:
./buildMobileVLCKit.sh -s
.
.
.
FreeType build system -- automatic system detection
The following settings are used:
platform unix
compiler xcrun clang
configuration directory ./builds/unix
configuration rules ./builds/unix/unix.mk
.
.
.
configure: WARNING: unrecognized options: --disable-dependency-tracking
checking build system type... x86_64-apple-darwin11
checking host system type... i386-apple-darwin11
checking for i386-apple-darwin11-gcc... xcrun clang
checking whether the C compiler works... no
configure: error: in `/Users/SU/Desktop/SVN/iOS/videophone/vlckit/MobileVLCKit/ImportedSources/vlc/contrib/iPhoneSimulator-i386/freetype/builds/unix':
configure: error: C compiler cannot create executables
See `config.log' for more details
make[1]: *** [setup] Error 77
make: *** [.freetype2] Error 2
[info] Building MobileVLCKit (Aggregate static plugins, Release)
[info] Building MobileVLCKit (MobileVLCKit, Release)
** BUILD FAILED **
The following build commands failed:
Libtool build/MobileVLCKit.build/Release-iphonesimulator/MobileVLCKit.build/Objects-normal/i386/libMobileVLCKit.a normal i386
Libtool build/MobileVLCKit.build/Release-iphonesimulator/MobileVLCKit.build/Objects-normal/x86_64/libMobileVLCKit.a normal x86_64
(2 failures)
I've done a lot of research but I didn't find any solution which worked for me.
Perhaps someone could help me?