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* fix a bug in direct3d video output with old nVidia drivers that broke video
playback with overlay (YUV->RGB)
Thanks for the update, the release notes say so.also present with (some cards?) ATI Catalyst™ Legacy Display DriverCode: Select all
* fix a bug in direct3d video output with old nVidia drivers that broke video playback with overlay (YUV->RGB)
Yep. That worked for me as well! Thank you very much
but with some other cards and Catalyst™ Software Suite Version 9.3 is same as in Win7 VLC 1.1.x direct3d error - VLC 1.0.5 worksI have the same blank screen issue. Running XP Pro SP3
directx debug: DirectXEnumCallback: SAPPHIRE RADEON 9200 ATLANTIS, \\.\DISPLAY1
but with some other cards and Catalyst™ Software Suite Version 9.3 is same as in Win7 VLC 1.1.x direct3d error - VLC 1.0.5 works
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: VoutDisplayEvent 'resize' 870x518 fullscreen
direct3d debug: DirectXUpdateRects image_dst_clipped coords: 0,0,870,488
direct3d debug: DirectXUpdateRects image_src_clipped coords: 0,0,854,480
direct3d warning: trying surface pixel format: YV12
direct3d debug: selected surface pixel format is YV12
direct3d error: Failed to create texture. (hr=0x8876086c)
direct3d error: Direct3D scene initialization failed !
direct3d error: Failed to allocate resources
direct3d error: Direct3D could not be opened
direct3d debug: Direct3D scene released successfully
direct3d debug: DirectXEventThread terminating
direct3d debug: DirectXCloseWindow
direct3d debug: WinProc WM_DESTROY
directx debug: creating Vout EventThread
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: using video output module "direct3d"
main debug: TIMER module_need() : 572.000 ms - Total 572.000 ms / 1 intvls (Avg 572.000 ms)
main debug: Deinterlacing available
direct3d debug: Direct3D device adapter successfully initialized
direct3d debug: selected surface pixel format is YUY2
direct3d debug: 1 Direct3D pictures created successfully
direct3d debug: Direct3D scene created successfully
anddirect3d debug: selected surface pixel format is YV12
Anyway, if the problem is surface pixel format related, playing something like RGB AVI files should work.direct3d debug: selected surface pixel format is YUY2
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direct3d debug: selected surface pixel format is YV12
Guess what?Anyway, if the problem is surface pixel format related, playing something like RGB AVI files should work.
http://www.megaupload.com/?d=L5PXTNSX
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main debug: Stream buffering done (325 ms in 0 ms)
main debug: looking for text renderer module: 2 candidates
freetype debug: Building font databases.
freetype debug: Took 444169 microseconds
freetype debug: Using Arial as font from file C:/Windows/fonts/arial.ttf
freetype debug: using fontsize: 2
main debug: using text renderer module "freetype"
main debug: TIMER module_need() : 447.737 ms - Total 447.737 ms / 1 intvls (Avg 447.737 ms)
main debug: looking for video filter2 module: 18 candidates
swscale debug: 32x32 chroma: YUVA -> 16x16 chroma: YUVA with scaling using Bicubic (good quality)
main debug: using video filter2 module "swscale"
main debug: TIMER module_need() : 1.794 ms - Total 1.794 ms / 1 intvls (Avg 1.794 ms)
main debug: looking for video filter2 module: 18 candidates
yuvp debug: YUVP to YUVA converter
main debug: using video filter2 module "yuvp"
main debug: TIMER module_need() : 0.442 ms - Total 0.442 ms / 1 intvls (Avg 0.442 ms)
main debug: Deinterlacing available
main debug: deinterlace 0, mode blend, is_needed 0
main debug: Opening vout display wrapper
main debug: looking for vout display module: 8 candidates
direct3d debug: creating Vout EventThread
direct3d debug: DirectXCreateWindow
main debug: looking for vout window hwnd module: 2 candidates
qt4 debug: requesting video...
qt4 debug: Video was requested 0, 0
qt4 debug: embedded video ready (handle 00b20b4a)
main debug: using vout window hwnd module "qt4"
main debug: TIMER module_need() : 170.354 ms - Total 170.354 ms / 1 intvls (Avg 170.354 ms)
direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: VoutDisplayEvent 'resize' 177x77 window
direct3d debug: DirectXUpdateRects image_dst_clipped coords: 0,0,177,42
direct3d debug: DirectXUpdateRects image_src_clipped coords: 0,0,160,38
direct3d warning: trying surface pixel format: 8G8B8
direct3d warning: trying surface pixel format: X8R8G8B8
direct3d debug: selected surface pixel format is X8R8G8B8
direct3d error: Failed to create texture. (hr=0x8876086c)
direct3d error: Direct3D scene initialization failed !
direct3d error: Failed to allocate resources
direct3d error: Direct3D could not be opened
direct3d debug: Direct3D scene released successfully
direct3d debug: DirectXEventThread terminating
direct3d debug: DirectXCloseWindow
direct3d debug: WinProc WM_DESTROY
directx debug: creating Vout EventThread
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Driver Packaging Version 8.593.100-100210a-095951E-ATI
Catalyst™ Version 10.2
Provider ATI Technologies Inc.
2D Driver Version 8.01.01.882
2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/Class/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D Version 8.14.10.0647
OpenGL Version 6.14.10.8545
Catalyst™ Control Center Version 2010.0210.2339.42455
Primary Adapter
Graphics Card Manufacturer Powered by ATI
Graphics Chipset ATI Radeon 9550 / X1050 Series
Device ID 4153
Vendor 1002
Subsystem ID 0038
Subsystem Vendor ID 1043
Graphics Bus Capability AGP
Maximum Bus Setting AGP 8X
Memory Size 128 MB
Memory Type DDR SGRAM / SDRAM
Core Clock in MHz 250 MHz
Memory Clock in MHz 196 MHz
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: VoutDisplayEvent 'resize' 177x77 window
direct3d debug: DirectXUpdateRects image_dst_clipped coords: 0,0,177,42
direct3d debug: DirectXUpdateRects image_src_clipped coords: 0,0,160,38
direct3d warning: trying surface pixel format: 8G8B8
direct3d warning: trying surface pixel format: X8R8G8B8
direct3d debug: selected surface pixel format is X8R8G8B8
direct3d debug: Direct3D scene created successfully
direct3d debug: Direct3D device adapter successfully initialized
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Direct3D
1.0.5 OK
1.1.x and 1.2.0 Failing
i think it was meNow that you mention it, other user(no more feedback) with similar problem has Intel® integrated graphics...
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: VoutDisplayEvent 'resize' 592x357 window
direct3d warning: trying surface pixel format: YV12
direct3d debug: selected surface pixel format is YV12
direct3d debug: Direct3D scene created successfully
direct3d debug: Direct3D device adapter successfully initialized
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
direct3d error: Could not create the D3D device! (hr=0x8876017C)
direct3d error: Direct3D could not be opened
direct3d debug: Direct3D scene released successfully
direct3d debug: DirectXEventThread terminating
direct3d debug: DirectXCloseWindow
direct3d debug: WinProc WM_DESTROY
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Direct3D
1.0.5 OK
1.1.x and 1.2.0 Failing
Note that there is absolutely no warranty that bugs will be resolved in any way or at any time.
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direct3d debug: created video sub-window
direct3d debug: Vout EventThread running
direct3d debug: disabling screen saver
main debug: VoutDisplayEvent 'resize' 177x77 window
direct3d debug: DirectXUpdateRects image_src_clipped coords: 0,0,160,38
direct3d warning: trying surface pixel format: 8G8B8
direct3d warning: trying surface pixel format: X8R8G8B8
direct3d debug: selected surface pixel format is X8R8G8B8
direct3d debug: Using D3DTEXF_LINEAR for minification
direct3d debug: Using D3DTEXF_LINEAR for magnification
direct3d debug: Direct3D scene created successfully
direct3d debug: Direct3D device adapter successfully initialized
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Direct3D
1.0.5 OK
1.2.0 OK
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