As I had said earlier, h.264 uses CPU rather than GPU. You're trying to play full 1080p video on an underpowered CPU. I can't say Mac OS is more efficient, but it handles GPU tasks better than Windows, and has some better management for CPU stuff too.I'm having the same problem when I try to watch 1080p videos on my Mac Mini.
I have a Mac Mini (Early 2009) with nVidia 9400 - 256MB video chipset and 4GB of RAM. In this same machine I run 1080p videos using Windows with BootCamp in Windows Media Player without any problems, but I can't find how to play 1080p HD films in the Mac. I'm new to Mac, and I thought the OS would be more efficient than Windows to run HD media.
Any help would be appreciated.
Thanks!!
If it was true that it doesn't play right because of the CPU, and that h.264 video relies only on the CPU power, then why the same 1080p videos play seamlessly without any problems on Windows 7 running on this same Mac Mini??As I had said earlier, h.264 uses CPU rather than GPU. You're trying to play full 1080p video on an underpowered CPU. I can't say Mac OS is more efficient, but it handles GPU tasks better than Windows, and has some better management for CPU stuff too.
Is this using the same version of VLC on both Windows 7 and MacOS X?If it was true that it doesn't play right because of the CPU, and that h.264 video relies only on the CPU power, then why the same 1080p videos play seamlessly without any problems on Windows 7 running on this same Mac Mini??
No, apparently, he's using Windows Media Player in Windows, and VLC in Mac.Is this using the same version of VLC on both Windows 7 and MacOS X?If it was true that it doesn't play right because of the CPU, and that h.264 video relies only on the CPU power, then why the same 1080p videos play seamlessly without any problems on Windows 7 running on this same Mac Mini??
Ah, missed that. So, Apples and Oranges then (no pun intended). BTW If VLC uses 'Core Graphics', would that not offload the load to the GPU, or is that only for the rendering portion of the pipeline? If it is only the final stage, has anyone started to look into OpenCL based codecs as a possible direction in the future?No, apparently, he's using Windows Media Player in Windows, and VLC in Mac.Is this using the same version of VLC on both Windows 7 and MacOS X?
You might try a look into the future:Keep in mind also that Windows Media Player is not VLC.
For me, the same problem occurs for VLC on both Windows and Mac. It sounds to me like your problem is different.
In any case, I hope the new 1.0 will have dealt with some of these issues.
Certainly. I would be interested to know whether the developer of that projects has attempted to submit changes to the main project, where is would benefit more people.Suggesting to use a not official ffmpeg is not a good idea...
I wonder whether it would be possible to opt to skip lines in the playback, if doing so would actually make a difference and whether it would be worth the effort?I dont care if a movie is in 720p or 1080p - often the 1080p has the same quality as the 720 version. But if its only avail in 1080 I would like to play it. Quicktime player is useless because it preloads the video for ages, and, it also wont play any 1080p mkv. And, it is missing a few options which vlc does have. Mplayer might be an alternative, but I dont like it very much. I found past versions full of bugs and not very mac-like.
What about posting the patch on vlc-devel@ ?I tried to link vlc to ffmpeg-mt.
No big build problems.
However, the result is not very promising on my machine ( Dual 2Ghz PPCG5 )
With only 2 threads enabled ffmpeg wil be too late to decode a picture - multithreaded decoding set to FF_THREAD_SLICE ( multiple threads will try to decode one frame).
With 4 or 6 Threads the CPU ist at 100%
I have not changed much to the vlc code, with the exeption to initialize ffmpeg with the parameters for enabling threads.
Most likely I need more knowledge of vlc, but I dont currently have the time to aquire it.
So what you're saying is that you got VLC to use ffmpeg? But it's taking up way too much processing power?I tried to link vlc to ffmpeg-mt.
No big build problems.
However, the result is not very promising on my machine ( Dual 2Ghz PPCG5 )
With only 2 threads enabled ffmpeg wil be too late to decode a picture - multithreaded decoding set to FF_THREAD_SLICE ( multiple threads will try to decode one frame).
With 4 or 6 Threads the CPU ist at 100%
I have not changed much to the vlc code, with the exeption to initialize ffmpeg with the parameters for enabling threads.
Most likely I need more knowledge of vlc, but I dont currently have the time to aquire it.
Ok,What about posting the patch on vlc-devel@ ?I tried to link vlc to ffmpeg-mt.
No big build problems.
However, the result is not very promising on my machine ( Dual 2Ghz PPCG5 )
With only 2 threads enabled ffmpeg wil be too late to decode a picture - multithreaded decoding set to FF_THREAD_SLICE ( multiple threads will try to decode one frame).
With 4 or 6 Threads the CPU ist at 100%
I have not changed much to the vlc code, with the exeption to initialize ffmpeg with the parameters for enabling threads.
Most likely I need more knowledge of vlc, but I dont currently have the time to aquire it.
VLC already uses ffmpeg for h.264 decoding. I only tried to use a special branch of ffmpeg with vlc.So what you're saying is that you got VLC to use ffmpeg? But it's taking up way too much processing power?I tried to link vlc to ffmpeg-mt.
No big build problems.
However, the result is not very promising on my machine ( Dual 2Ghz PPCG5 )
With only 2 threads enabled ffmpeg wil be too late to decode a picture - multithreaded decoding set to FF_THREAD_SLICE ( multiple threads will try to decode one frame).
With 4 or 6 Threads the CPU ist at 100%
I have not changed much to the vlc code, with the exeption to initialize ffmpeg with the parameters for enabling threads.
Most likely I need more knowledge of vlc, but I dont currently have the time to aquire it.
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