There is no answer to your question.
However as a very rough guide. The pixel area, that is width x height in pixels, is the most important factor that determines the work that your computer has to do to transcode, plus many other considerations.
You have to some extent, answered your own question by your previous post...
viewtopic.php?f=4&t=83542
If your computer cannot cope beyond a scale ratio of 0.5 (given what you are trying to do??? Whatever that is?) Then given that the scale is 0.5, that is 0.5 x height and width, then this is a quarter (0.25) of the pixel area. So VERY roughly You will need four times the computing power or 1 divided 0.25 to achieve a scale ratio of 1, your expected goal?
This is perhaps a gross over simplification, but should give an idea of where you may be heading? It is not possible to to guess what "transcoding on a general basis" really means to anybody. It is a vast subject area. Choose your hardware according to anticipated needs and pocket
Throwing more cpu and ram (money) at the problem will not necessarily solve your problems, but it may help to some extent.
FYI.. I transcode-stream in h/x264 - Flash at 384 x 288 from a twin cpu Xeon computer (single core with HT each cpu) 2.4Gb at 25 fps @ 800kb bandwidth out, at a quality I find acceptable, if you find that a usefull benchmark