Hello.
The last days I'm trying to make an app for IOS including VLCKit. I tried to follow all the methods and tutorials that I found, but I can not get the application to compile correctly.
I've tried using cocoapods pod 'MobileVLCKit', '~> 2.2'. But it ends up giving a compilation error, for lack of binaries. I have tried other distributions of the library in cocoapods, but none contains the binaries. If I use pod 'MobileVLCKit-prod', '2.7.9', and I disable the use of binaries in xcode I can make the library work. But other libraries that only have binaries stop working, so it's not an option.
I tried to compile the library myself according to https://wiki.videolan.org/VLCKit/, but do not believe me neither the binaries or the framework.
I have also tried the suggestions I found in the forum, but I have not managed to make it work. I do not know what else to try, any suggestion or guide would be of great help.
My operating system is -> MacOS Sierra 10.12.6
The version of xcode is -> 9.0.1
For the compilation I have done the following (this is the first time I have to compile a library and may not have done it correctly).
The first time try a compilation without changing anything, just run buildMobileVLCKit.sh
The last time I tried to put the binaries, which serves for dispositvos and the simulator, and that creates the framework for everything. For this I have modified the file buildMobileVLCKit.sh, changing
usage: $ 0 [-s] [-v] [-k $ {SDK}]
by
usage: $ 0 [-f] [-b] [-v] [-a all] [-k 10.3]
I have already tried with the following options:
https://forum.videolan.org/viewtopic.php?t=137065 by sagarkrishna »23 Feb 2017 10:55
https://forum.videolan.org/viewtopic.php?t=135879 by elrules »11 Jan 2017 10:48