I'm struggling a bit to build my project with MobileVLCKit and cocoapods.
Without adding any VLCKit code, I get errors when building the app, on simulator or device.
Pod file:
Code: Select all
platform :ios, '8.0'
target 'VLCKitTest' do
pod 'MobileVLCKit'
end
Code: Select all
Undefined symbols for architecture arm64:
"std::runtime_error::runtime_error(std::string const&)", referenced from:
libebml::CRTError::CRTError(std::string const&, int) in MobileVLCKit(StdIOCallback.o)
"std::ostream& std::ostream::_M_insert<void const*>(void const*)", referenced from:
libebml::IOCallback::writeFully(void const*, unsigned long) in MobileVLCKit(IOCallback.o)
libebml::IOCallback::readFully(void*, unsigned long) in MobileVLCKit(IOCallback.o)
[...]
I have set my "Build Active Architecture Only" to YES in Debug.
Thanks a lot for your help!