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Asset compilation

Posted: 07 Sep 2015 19:06
by Entropeace
I was just wondering - how does assets (SVG) compilation work to produce different-size Android assets?
(I'm about to write a utility that does that - but figured to better ask here first.)

Re: Asset compilation

Posted: 08 Sep 2015 18:28
by edwardw
For the longest time SVGs were not legal drawables files - usually they had to be SVG files. Although it was apparently announced at Google I/O that SVG will now be supported, but that is only in very recent Android versions.

Re: Asset compilation

Posted: 08 Sep 2015 18:38
by Entropeace
Thanks for your reply, but my question was regarding the converting process of SVGs in the /assets/images/svg folder to PNGs in /vlc-android/res/drawable-* folders.

Re: Asset compilation

Posted: 05 Nov 2015 13:53
by Jean-Baptiste Kempf
inkscape export.