Hi,
I'm trying to figure out a way to elegantly expose the OpenGL context that the libglwin32 plugin uses so that I can draw OpenGL objects on top of a playing video.
Without writing a new OpenGL output plugin which directly exposes the context (or lets me assign a callback in GLSwapBuffers()), is there a way through libVLC that I can get at the VOUT object to get to the pf_swap callback?
Thanks.