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Create a Media Renderer with LibVLCSharp/VLC for Unity

Posted: 16 Sep 2022 20:35
by Keygineer
Hello everyone,

This is my first time writing on a forum. Usually, the problems I encounter have already been asked, but not this time. I hope the community can help me. T
I want to make an application that would be DLNA/UPnP compatible.


This application would be made using Unity 3D. In order to do this, I will use VLC for Unity for Windows (which is a plugin very similar to libVLCSharp). I would like to create a Digital Media Renderer (DMR) in my Unity 3D application. Concretely, I would like to send a video stream from my smartphone which is Digital Media Controller (DMC) to my Unity 3D application. I have configured a DLNA server (DMS) where my videos are stored.
I don't want integration (Play, Pause, Stop, etc.) directly on the Unity 3D application. I only want the video to be played from an external device (smartphone, computer, etc.).
Currently, I don't know if the library allows me to make a video stream player as I want, because I can't find any relevant information in the LibVLC documentation. Your help is welcome.

Thank you by advance for your help.