LGPL Licence requirements for iOS MobileVLCKit.framework
Posted: 11 Jan 2018 12:43
Hello,
I'm working on iOS app which streams 4K video. I'm looking at alternative video players (in opposite to AVPlayer). MobileVLCKit.framework works well in this case but my customer worries about possible hidden problems with LGPL licence. The main source of app is closed and cannot be opened. So the questions are:
1. I use MobileVLCKit.framework (without any changes) as Embedded binary in Xcode, so it's copied and placed separately inside iOS bundle. Is it correct that in this way I use MobileVLCKit.framework as dynamic library and according to LGPL I do not have to disclose any source of my app?
2. Should I put some info into app UI, about using of MobileVLCKit.framework? Is it like About VLC screen in "VLC for iOS" app?
3. Should I put some info somewhere else, for example at the related website? Like it's made by GoPro (https://gopro.com/help/articles/block/O ... e-Software)
4. Is it correct that any source changes of MobileVLCKit.framework should be published somewhere, for example at the related website, again like GoPro link?
PS: It's my first experience with open source licences so I appreciate any feedback on it. Thank you, in advance.
-Mikhail
I'm working on iOS app which streams 4K video. I'm looking at alternative video players (in opposite to AVPlayer). MobileVLCKit.framework works well in this case but my customer worries about possible hidden problems with LGPL licence. The main source of app is closed and cannot be opened. So the questions are:
1. I use MobileVLCKit.framework (without any changes) as Embedded binary in Xcode, so it's copied and placed separately inside iOS bundle. Is it correct that in this way I use MobileVLCKit.framework as dynamic library and according to LGPL I do not have to disclose any source of my app?
2. Should I put some info into app UI, about using of MobileVLCKit.framework? Is it like About VLC screen in "VLC for iOS" app?
3. Should I put some info somewhere else, for example at the related website? Like it's made by GoPro (https://gopro.com/help/articles/block/O ... e-Software)
4. Is it correct that any source changes of MobileVLCKit.framework should be published somewhere, for example at the related website, again like GoPro link?
PS: It's my first experience with open source licences so I appreciate any feedback on it. Thank you, in advance.
-Mikhail