Using libvlc with direct3d vout on Windows
Posted: 11 Mar 2017 20:15
Hello,
I have a couple of related questions:
1) On Windows, is it possible to initialize libVLC directly with direct3d vout, while passing it your own HWND for it to draw in
2) Are there any advantages to doing this over simply using vmem+your own direct3d texture? For example, hardware acceleration?
Thanks in advance
I have a couple of related questions:
1) On Windows, is it possible to initialize libVLC directly with direct3d vout, while passing it your own HWND for it to draw in
2) Are there any advantages to doing this over simply using vmem+your own direct3d texture? For example, hardware acceleration?
Thanks in advance