Crash playing CDDA Audio

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MattWheatley101
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Crash playing CDDA Audio

Postby MattWheatley101 » 22 Apr 2024 10:55

I have some simple code that that tries to play CD audio from a CD, It works around 50% of the time. The other times it crashes with a critical error in the heap with the call stack pointing to a free in Win32DebugOutputMsg. I am using 3.0.20 of libvlc. Here is the code I am using to play the CD.

Code: Select all

libvlc_instance_t * pVLCInstance = m_libvlc_new(0, NULL); if (pVLCInstance) { libvlc_media_t * pVLCMedia = m_libvlc_media_new_location(pVLCInstance, "cdda:///e:/"); if (pVLCMedia) { m_libvlc_media_parse_with_options(pVLCMedia, libvlc_media_fetch_network, 10000); libvlc_media_list_t * pVLCMediaList = m_libvlc_media_list_new(pVLCInstance); if (pVLCMediaList) { m_libvlc_media_list_add_media(pVLCMediaList, pVLCMedia); libvlc_media_list_player_t *pVLCMediaListPlayer = m_libvlc_media_list_player_new(pVLCInstance); if (pVLCMediaListPlayer) { m_libvlc_media_list_player_set_media_list(pVLCMediaListPlayer, pVLCMediaList); int iCount = m_libvlc_media_list_count(pVLCMediaList); m_libvlc_media_list_player_play(pVLCMediaListPlayer); Sleep(20000); m_libvlc_media_list_player_stop(pVLCMediaListPlayer); m_libvlc_media_list_player_release(pVLCMediaListPlayer); pVLCMediaListPlayer = NULL; } m_libvlc_media_list_release(pVLCMediaList); pVLCMediaList = NULL; } m_libvlc_media_release(pVLCMedia); pVLCMedia = NULL; } m_libvlc_release(pVLCInstance); } }
Here is a picture of the callstack.
https://drive.google.com/file/d/1YEd8d7 ... drive_link


Any ideas, The Crash appears to happen after the call to "m_libvlc_media_list_player_play" and the debug output is as follows

Code: Select all

main generic debug: keeping audio output main input debug: Creating an input for 'cdda:///e:/' main input debug: using timeshift granularity of 50 MiB main input debug: using timeshift path: C:\Users\matt.DCA\AppData\Local\Temp main input debug: `cdda:///e:/' gives access `cdda' demux `any' path `/e:/' main input source debug: creating demux: access='cdda' demux='any' location='/e:/' file='e:\' main demux debug: looking for access_demux module matching "cdda": 15 candidates cdda demux debug: using winNT/2K/XP ioctl layer main demux debug: no access_demux modules matched main stream debug: creating access: cdda:///e:/ main stream debug: (path: e:\) main stream debug: looking for access module matching "cdda": 27 candidates cdda stream debug: using winNT/2K/XP ioctl layer cdda stream debug: p_sectors: 0, 0 cdda stream debug: p_sectors: 1, 14921 cdda stream debug: p_sectors: 2, 38956 cdda stream debug: p_sectors: 3, 59237 cdda stream debug: p_sectors: 4, 80256 cdda stream debug: p_sectors: 5, 97353 cdda stream debug: p_sectors: 6, 115171 cdda stream debug: p_sectors: 7, 130919 cdda stream debug: p_sectors: 8, 146766 cdda stream debug: p_sectors: 9, 164434 cdda stream debug: p_sectors: 10, 184589 cdda stream debug: p_sectors: 11, 203297 cdda stream debug: p_sectors: 12, 220026 cdda stream debug: p_sectors: 13, 238495 cdda stream debug: p_sectors: 14, 252452 cdda stream debug: p_sectors: 15, 269195 cdda stream debug: p_sectors: 16, 285428 Critical error detected c0000374 VLCTest.exe has triggered a breakpoint.
It looks like something is corrupting the heap and at a random free it crashes. Is there something wrong with my calling code?

Thanks

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