Nubie - How to use VLC in Visual Studio C++

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dreadLocks
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Nubie - How to use VLC in Visual Studio C++

Postby dreadLocks » 03 Jun 2016 18:47

Hello,

Im new to VLC. I wanted to use VLC in a Visual Studio C++ dialog box.

Mostly I need to use this function from VLC 3.0.0

libvlc_media_new_callbacks

Is there any C/C++ Win32 code anywhere that shows how to create the VLC player and put it in a dialog box, then to communicate with it? if i could get that i probably could figure out the rest of it.

Thanks so much

RSATom
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Re: Nubie - How to use VLC in Visual Studio C++

Postby RSATom » 04 Jun 2016 17:58

I recommend you use libvlc_media_player_set_hwnd instead - it will be much simple than with libvlc_video_set_callbacks

dreadLocks
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Re: Nubie - How to use VLC in Visual Studio C++

Postby dreadLocks » 06 Jun 2016 17:58

Hello, I got libvlc_video_set_callbacks working after much blood and tears.

Its working ok except sometimes while playing a song it would spit out a bunch of debug information, like resyncing, buffering etc.

The fact that it spits out a bunch of debugging information makes the music pause for a short time (I guess it pauses to print out the debugging information) then keeps going after that, but its no fun listening to the music pausing every few seconds.

I would like to know where i can get a NON debugging binary of libvlc.lib and libvlccore.lib for vlc version 3.0.0
I dont see it anywhere i only see the debug version.

Anybody knows how t get the non debug version that doesnt print out the debugging information while its playing causing it to pause the music playback.

Please see my next post showing the debug messages being outputted.

Thanks
Last edited by dreadLocks on 06 Jun 2016 18:10, edited 2 times in total.

dreadLocks
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Re: Nubie - How to use VLC in Visual Studio C++

Postby dreadLocks » 06 Jun 2016 18:04

Here are some of the debug messages that gets printed out causing the intermittent pausing, and resuming while playing mp3 music file (maybe it doesnt like rap music??? LOL) The messages are being printed out in the Visual Studio output window.





direct3d9 vout display debug: creating Vout EventThread
direct3d9 vout display debug: Win32VoutCreateWindow
core vout display debug: VoutDisplayEvent 'resize' 800x800
direct3d9 vout display debug: created video sub-window
direct3d9 vout display debug: Vout EventThread running
direct3d9 vout display debug: disabling screen saver
direct3d9 vout display debug: Direct3d9 Device: NVIDIA GeForce GTX 980M 4318 5079 161
.....
core input debug: Buffering 34%
core vout display debug: VoutDisplayEvent 'resize' 816x839
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,816,816
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,816,816
.....
direct3d9 vout display warning: trying surface pixel format: YV12
direct3d9 vout display debug: selected surface pixel format is YV12
direct3d9 vout display debug: Direct3D created offscreen surface: 800x800
direct3d9 vout display debug: Direct3D created texture: 800x800
direct3d9 vout display debug: Direct3D9 scene created successfully
direct3d9 vout display debug: Direct3D9 device adapter successfully initialized
core vout display debug: using vout display module "direct3d9"
core video output warning: Not enough display buffers in the pool, requested 3 got 1
core video output debug: original format sz 800x800, of (0,0), vsz 800x800, 4cc I420, sar 1:1, msk r0x0 g0x0 b0x0
core spu text debug: removing module "freetype"
core spu text debug: looking for text renderer module matching "any": 2 candidates
core vout display debug: VoutDisplayEvent 'resize' 590x419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
core spu text debug: using text renderer module "freetype"
core visualization debug: using visualization module "visual"
core audio output debug: conversion: 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo
core audio output debug: conversion pipeline complete
core audio output debug: conversion: 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo
core audio output debug: conversion pipeline complete
core audio resampler debug: looking for audio resampler module matching "any": 3 candidates
core audio resampler debug: using audio resampler module "samplerate"
core input debug: Buffering 43%
core input debug: Buffering 52%
core input debug: Buffering 60%
core input debug: Buffering 69%
core input debug: Buffering 78%
core input debug: Buffering 87%
core input debug: Buffering 95%
core input debug: Stream buffering done (313 ms in 342 ms)
core input debug: Decoder wait done in 0 ms
window visualization warning: No matching window preset found; using rectangular window (i.e. no window)
core audio output debug: inserting 432 zeroes
mmdevice audio output debug: state changed: 1
core video output debug: Detected interlaced video
core video output debug: deinterlace 0, mode blend, is_needed 1
core video output debug: picture might be displayed late (missing 6 ms)
core vout display debug: auto hiding mouse cursor
core vout display debug: auto hiding mouse cursor
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects souce offset: 0,0 visible: 800x800
direct3d9 vout display debug: DirectXUpdateRects image_src coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_src_clipped coords: 0,0,800,800
direct3d9 vout display debug: DirectXUpdateRects image_dst coords: 0,0,419,419
direct3d9 vout display debug: DirectXUpdateRects image_dst_clipped coords: 0,0,419,419
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 9 ms)
core video output debug: picture might be displayed late (missing 14 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 300 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 17%
core input debug: Buffering 26%
core input debug: Buffering 34%
core input debug: Buffering 43%
core input debug: Buffering 52%
core input debug: Buffering 60%
core input debug: Buffering 69%
core input debug: Buffering 78%
core input debug: Buffering 87%
core input debug: Buffering 95%
core input debug: Stream buffering done (313 ms in 318 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core video output debug: picture might be displayed late (missing 4 ms)
core audio output debug: playback too late (18121): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 4 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 6 ms)
core video output debug: picture might be displayed late (missing 12 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core video output debug: picture might be displayed late (missing 12 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 14 ms)
core video output debug: picture might be displayed late (missing 9 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 300 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 17%
core input debug: Buffering 26%
core input debug: Buffering 34%
core input debug: Buffering 43%
core input debug: Buffering 52%
core input debug: Buffering 60%
core input debug: Buffering 69%
core input debug: Buffering 78%
core input debug: Buffering 86%
core input debug: Buffering 95%
core input debug: Stream buffering done (313 ms in 353 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core audio output debug: playback too late (18120): flushing buffers
wasapi generic debug: reset
core video output debug: picture might be displayed late (missing 5 ms)
mmdevice audio output debug: state changed: 1
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 305 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 17%
core input debug: Buffering 25%
core input debug: Buffering 34%
core input debug: Buffering 42%
core input debug: Buffering 51%
core input debug: Buffering 59%
core input debug: Buffering 68%
core input debug: Buffering 76%
core input debug: Buffering 85%
core input debug: Buffering 94%
core input debug: Stream buffering done (313 ms in 331 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core video output debug: picture might be displayed late (missing 5 ms)
core audio output debug: playback too late (19119): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 1 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 2 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 305 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 17%
core input debug: Buffering 25%
core input debug: Buffering 34%
core input debug: Buffering 42%
core input debug: Buffering 51%
core input debug: Buffering 59%
core input debug: Buffering 68%
core input debug: Buffering 76%
core input debug: Buffering 85%
core input debug: Buffering 93%
core input debug: Stream buffering done (313 ms in 358 ms)
core input debug: Decoder wait done in 0 ms
core video output debug: picture might be displayed late (missing 4 ms)
core audio output debug: playback too late (17119): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 0 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 306 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 17%
core input debug: Buffering 25%
core input debug: Buffering 34%
core input debug: Buffering 42%
core input debug: Buffering 51%
core input debug: Buffering 59%
core input debug: Buffering 68%
core input debug: Buffering 76%
core input debug: Buffering 85%
core input debug: Buffering 93%
core input debug: Stream buffering done (313 ms in 323 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core video output debug: picture might be displayed late (missing 5 ms)
core audio output debug: playback too late (19116): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 6 ms)
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 16 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 14 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 309 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 25%
core input debug: Buffering 33%
core input debug: Buffering 42%
core input debug: Buffering 50%
core input debug: Buffering 59%
core input debug: Buffering 67%
core input debug: Buffering 76%
core input debug: Buffering 84%
core input debug: Buffering 92%
core input debug: Stream buffering done (313 ms in 320 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core audio output debug: playback too late (19118): flushing buffers
wasapi generic debug: reset
core video output debug: picture might be displayed late (missing 6 ms)
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 4 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 11 ms)
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core video output debug: picture might be displayed late (missing 12 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 15 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 310 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 25%
core input debug: Buffering 33%
core input debug: Buffering 42%
core input debug: Buffering 50%
core input debug: Buffering 58%
core input debug: Buffering 67%
core input debug: Buffering 75%
core input debug: Buffering 84%
core input debug: Buffering 92%
core input debug: Stream buffering done (313 ms in 317 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core video output debug: picture might be displayed late (missing 5 ms)
core audio output debug: playback too late (18120): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core vout display debug: auto hiding mouse cursor
core video output debug: picture might be displayed late (missing 0 ms)
core video output debug: picture might be displayed late (missing 4 ms)
core video output debug: picture might be displayed late (missing 0 ms)
core video output debug: picture might be displayed late (missing 5 ms)
core video output debug: picture might be displayed late (missing 1 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core video output debug: picture might be displayed late (missing 15 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 313 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 25%
core input debug: Buffering 33%
core input debug: Buffering 41%
core input debug: Buffering 50%
core input debug: Buffering 58%
core input debug: Buffering 66%
core input debug: Buffering 75%
core input debug: Buffering 83%
core input debug: Buffering 91%
core input debug: Stream buffering done (313 ms in 335 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core audio output debug: playback too late (18121): flushing buffers
core video output debug: picture might be displayed late (missing 5 ms)
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 0 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 6 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core video output debug: picture might be displayed late (missing 5 ms)
core video output debug: picture might be displayed late (missing 11 ms)
core video output debug: picture might be displayed late (missing 7 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 316 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 24%
core input debug: Buffering 33%
core input debug: Buffering 41%
core input debug: Buffering 49%
core input debug: Buffering 57%
core input debug: Buffering 66%
core input debug: Buffering 74%
core input debug: Buffering 82%
core input debug: Buffering 90%
core input debug: Buffering 99%
core input debug: Stream buffering done (339 ms in 387 ms)
core input debug: Decoder wait done in 0 ms
core video output debug: picture might be displayed late (missing 5 ms)
core audio output debug: playback too late (19109): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 318 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 24%
core input debug: Buffering 32%
core input debug: Buffering 41%
core input debug: Buffering 49%
core input debug: Buffering 57%
core input debug: Buffering 65%
core input debug: Buffering 73%
core input debug: Buffering 82%
core input debug: Buffering 90%
core input debug: Buffering 98%
core input debug: Stream buffering done (339 ms in 368 ms)
core input debug: Decoder wait done in 0 ms
core video output debug: picture might be displayed late (missing 4 ms)
core audio output debug: playback too late (17120): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 2 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core video output debug: picture might be displayed late (missing 9 ms)
core video output debug: picture might be displayed late (missing 5 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 14 ms)
core video output debug: picture might be displayed late (missing 10 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 319 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 8%
core input debug: Buffering 16%
core input debug: Buffering 24%
core input debug: Buffering 32%
core input debug: Buffering 40%
core input debug: Buffering 49%
core input debug: Buffering 57%
core input debug: Buffering 65%
core input debug: Buffering 73%
core input debug: Buffering 81%
core input debug: Buffering 89%
core input debug: Buffering 98%
core input debug: Stream buffering done (339 ms in 381 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core video output debug: picture might be displayed late (missing 4 ms)
core audio output debug: playback too late (18121): flushing buffers
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 7 ms)
core video output debug: picture might be displayed late (missing 1 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 333 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 7%
core input debug: Buffering 15%
core input debug: Buffering 23%
core input debug: Buffering 31%
The thread 0x1ef4 has exited with code 0 (0x0).
core input debug: Buffering 39%
core input debug: Buffering 46%
core input debug: Buffering 54%
core input debug: Buffering 62%
core input debug: Buffering 70%
core input debug: Buffering 78%
core input debug: Buffering 86%
core input debug: Buffering 93%
core input debug: Stream buffering done (339 ms in 353 ms)
core input debug: Decoder wait done in 0 ms
mad audio converter error: libmad error: bad main_data_begin pointer
core audio output debug: playback too late (17121): flushing buffers
wasapi generic debug: reset
core video output debug: picture might be displayed late (missing 5 ms)
mmdevice audio output debug: state changed: 1
core video output debug: picture might be displayed late (missing 1 ms)
core video output debug: picture might be displayed late (missing 8 ms)
core video output debug: picture might be displayed late (missing 3 ms)
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 333 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 7%
core input debug: Buffering 15%
core input debug: Buffering 23%
core input debug: Buffering 31%
core input debug: Buffering 39%
core input debug: Buffering 46%
core input debug: Buffering 54%
core input debug: Buffering 62%
core input debug: Buffering 70%
core input debug: Buffering 78%
core input debug: Buffering 86%
core input debug: Buffering 93%
core input debug: Stream buffering done (339 ms in 344 ms)
core input debug: Decoder wait done in 0 ms
core audio output debug: playback too late (17121): flushing buffers
core video output debug: picture might be displayed late (missing 4 ms)
wasapi generic debug: reset
mmdevice audio output debug: state changed: 1
core input error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 339 ms)
core input debug: ES_OUT_RESET_PCR called
mmdevice audio output debug: state changed: 0
wasapi generic debug: reset
core input debug: Buffering 0%
core input debug: Buffering 7%
core input debug: Buffering 15%
core input debug: Buffering 23%
core input debug: Buffering 30%


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