I wanted to use libVCL to display a video in my game, however I have issues with using HWND when the game is in fullscreen.
I do have the D3DDevice available though so the video could draw inside the game surface.
But all I've found is libvlc_media_player_set_hwnd() and not a way to pass the video surface to my game's surface for drawing. Is there any way/example to do this?