Passing D3DDevice instead of HWND to libVCL

This forum is about all development around libVLC.
alexandervrs
New Cone
New Cone
Posts: 1
Joined: 03 Feb 2014 02:44

Passing D3DDevice instead of HWND to libVCL

Postby alexandervrs » 03 Feb 2014 02:58

I wanted to use libVCL to display a video in my game, however I have issues with using HWND when the game is in fullscreen.
I do have the D3DDevice available though so the video could draw inside the game surface.
But all I've found is libvlc_media_player_set_hwnd() and not a way to pass the video surface to my game's surface for drawing. Is there any way/example to do this?

Rémi Denis-Courmont
Developer
Developer
Posts: 15272
Joined: 07 Jun 2004 16:01
VLC version: master
Operating System: Linux
Contact:

Re: Passing D3DDevice instead of HWND to libVCL

Postby Rémi Denis-Courmont » 03 Feb 2014 20:28

No. No.
Rémi Denis-Courmont
https://www.remlab.net/
Private messages soliciting support will be systematically discarded


Return to “Development around libVLC”

Who is online

Users browsing this forum: No registered users and 45 guests