Unsupported compression for MPGA
Posted: 06 Oct 2009 16:01
Hi everybody!
I just registered here and - of course - have to start with a problem/question rightaway.
I'm using MythTV to record and watch TV. MythTV generates .nuv files which seem to contain a video track that is RJPG encoded and (at least when MythTV's settings are set to uncompressed audio) an mpga audio track. Watching those .nuv files is not a problem at all, but it's not as great as if there was audio as well.![Wink ;-)](./images/smilies/icon_wink.gif)
Since Windows Media Player (sorry to mention it here
) can play the audio in those files without any problems, it seem to be caused by something on VLC's end. To get an idea what this problem is caused by, I took a closer look at VLC's message output (verbosity level set to 2):
![Wink ;-)](./images/smilies/icon_wink.gif)
So what should I do? According to the message and this kinda old post I should provide an example file so that some of the developers can have a look at it. Is that still the case?
Thanks,
The.Modificator
I just registered here and - of course - have to start with a problem/question rightaway.
I'm using MythTV to record and watch TV. MythTV generates .nuv files which seem to contain a video track that is RJPG encoded and (at least when MythTV's settings are set to uncompressed audio) an mpga audio track. Watching those .nuv files is not a problem at all, but it's not as great as if there was audio as well.
![Wink ;-)](./images/smilies/icon_wink.gif)
Since Windows Media Player (sorry to mention it here
![Wink ;)](./images/smilies/icon_wink.gif)
The highlighted error message repeats like a thousand times after that.access_file debug: opening file `[...]\recordings\1047_20091005230000.nuv'
main debug: using access module "access_file"
main debug: TIMER module_need() : 18.000 ms - Total 18.000 ms / 1 intvls (Avg 18.000 ms)
main debug: Using AStream*Stream
main debug: pre buffering
main debug: received first data after 0 ms
main debug: pre-buffering done 1024 bytes in 0s - 1000000 kbytes/s
main debug: looking for stream_filter module: 2 candidates
main debug: TIMER module_need() : 1.000 ms - Total 1.000 ms / 1 intvls (Avg 1.000 ms)
main debug: looking for stream_filter module: 1 candidate
main debug: using stream_filter module "stream_filter_record"
main debug: TIMER module_need() : 0.000 ms - Total 0.000 ms / 1 intvls (Avg 0.000 ms)
main debug: creating demux: access='' demux='' path='[...]\recordings\1047_20091005230000.nuv'
main debug: looking for demux module: 50 candidates
main debug: selecting program id=0
nuv warning: text not yet supported (upload samples)
main debug: using demux module "nuv"
main debug: TIMER module_need() : 3.000 ms - Total 3.000 ms / 1 intvls (Avg 3.000 ms)
main debug: looking for a subtitle file in [...]\recordings\
qt4 debug: Updating the geometry
qt4 debug: Updating the geometry
qt4 debug: Updating the geometry
qt4 debug: Updating the geometry
qt4 debug: Updating the geometry
qt4 debug: Updating the geometry
main debug: looking for decoder module: 35 candidates
avcodec debug: libavcodec already initialized
avcodec debug: using direct rendering
avcodec debug: ffmpeg codec (Nuppel Video) started
main debug: using decoder module "avcodec"
main debug: TIMER module_need() : 7.000 ms - Total 7.000 ms / 1 intvls (Avg 7.000 ms)
main debug: thread (decoder) created at priority 0 (../.././src/input/decoder.c:315)
main debug: thread started
main debug: looking for decoder module: 35 candidates
main debug: using decoder module "mpeg_audio"
main debug: TIMER module_need() : 1.000 ms - Total 1.000 ms / 1 intvls (Avg 1.000 ms)
main debug: thread (decoder) created at priority 2 (../.././src/input/decoder.c:315)
main debug: thread started
main debug: `[...]\recordings\1047_20091005230000.nuv' successfully opened
main debug: Buffering 0%
main debug: Buffering 6%
nuv debug: unsupported compression 0 for audio (upload samples)
[snip]
![Wink ;-)](./images/smilies/icon_wink.gif)
So what should I do? According to the message and this kinda old post I should provide an example file so that some of the developers can have a look at it. Is that still the case?
Thanks,
The.Modificator