GPL related question.
Posted: 07 May 2014 08:24
Good morning,
I'm getting close to releasing a commerical video game which plays tutorial videos.
I'm looking to replace my current barebones gstreamer player with VLC. However the GPL scares me as always because it's a pain in the rear to comply with when you're not working on GPL code (And I don't want it to go virual on me). So I will just ask instead of bending the rules.
1)Is it be a violation of the GPL to include unmodified binaries in the project?
2)Is it a voilation of the GPL if said files were "packaged" already extracted when they downloaded the game? (The entire contents of the windows zip would be included in a folder called VLC with no interaction from the user.)
3)Is it a violation of the GPL to run VLC via command line?
If yes to any of the three, can you recommend a player that is not GPL?
I may just launch the default media player on the systems...
Thanks for your time.
I'm getting close to releasing a commerical video game which plays tutorial videos.
I'm looking to replace my current barebones gstreamer player with VLC. However the GPL scares me as always because it's a pain in the rear to comply with when you're not working on GPL code (And I don't want it to go virual on me). So I will just ask instead of bending the rules.
1)Is it be a violation of the GPL to include unmodified binaries in the project?
2)Is it a voilation of the GPL if said files were "packaged" already extracted when they downloaded the game? (The entire contents of the windows zip would be included in a folder called VLC with no interaction from the user.)
3)Is it a violation of the GPL to run VLC via command line?
If yes to any of the three, can you recommend a player that is not GPL?
I may just launch the default media player on the systems...
Thanks for your time.