The basic idea is to play other object when one object ends playing.
Code: Select all
void vlc2_MediaPlayerEndReached(object sender, EventArgs e)
{
vlc2.Dispose();
vlc1.play();
}
But when observed in the TaskManager, the Memory used by the application increases every interval. The memory increases to such extent that the application crashes.
It seems like the AxVLCPlugin do no release the media elements as desired. Can any one provide some help on this issue?