Postby Hooligan11 » 02 Feb 2014 00:49
I have very same problem - That Tools -> Messages and Verbosity 2 give very long log file - but when problem occurs, there wold be errors like this:
direct3d debug: Created 788x112 texture for OSD
direct3d debug: Created 736x112 texture for OSD
main warning: picture is too late to be displayed (missing 54 ms)
main debug: picture might be displayed late (missing 14 ms)
direct3d debug: Created 727x54 texture for OSD
direct3d debug: Created 120x54 texture for OSD
direct3d debug: Created 349x112 texture for OSD
main warning: picture is too late to be displayed (missing 186 ms)
main error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 394 ms)
main error: ES_OUT_RESET_PCR called
main warning: buffer too late (-148334 us): dropped
main warning: early picture skipped
main warning: buffer too late (-127000 us): dropped
main warning: buffer too late (-105667 us): dropped
main warning: buffer too late (-85334 us): dropped
main debug: Buffering 0%
main debug: End of audio preroll
main debug: Buffering 25%
main debug: Buffering 50%
main debug: Buffering 76%
main debug: Stream buffering done (400 ms in 1 ms)
main debug: Decoder buffering done in 63 ms
main debug: inserting 624 zeroes
main debug: End of video preroll
main warning: picture is too late to be displayed (missing 34 ms)
direct3d debug: Created 770x112 texture for OSD
direct3d debug: Created 905x54 texture for OSD
direct3d debug: Created 816x103 texture for OSD
direct3d debug: Created 850x112 texture for OSD
direct3d debug: Created 692x103 texture for OSD
direct3d debug: Created 791x54 texture for OSD
direct3d debug: Created 878x112 texture for OSD
direct3d debug: Created 868x112 texture for OSD
main error: ES_OUT_SET_(GROUP_)PCR is called too late (pts_delay increased to 467 ms)
main error: ES_OUT_RESET_PCR called
main warning: early picture skipped
main warning: playback way too late (16418000): flushing buffers
main warning: playback too late (61000): up-sampling
main debug: Buffering 0%
main debug: Buffering 21%
main debug: End of audio preroll
main debug: Buffering 42%
main debug: Buffering 64%
main debug: Buffering 85%
main debug: Stream buffering done (500 ms in 0 ms)
main debug: Decoder buffering done in 70 ms
main debug: resampling stopped (drift: -14333 us)
main debug: End of video preroll
main warning: picture is too late to be displayed (missing 35 ms)
main debug: picture might be displayed late (missing 1 ms)
direct3d debug: Created 531x112 texture for OSD
main debug: auto hiding mouse cursor
main debug: VoutDisplayEvent 'mouse button' 0 t=8
main debug: VoutDisplayEvent 'mouse button' 0 t=9
main debug: VoutDisplayEvent 'double click'
qt4 debug: Qt: Fullscreen state changed
qt4 debug: Qt: Quitting Fullscreen
qt4 debug: Qt: Fullscreen state changed
main debug: VoutDisplayEvent 'resize' 1920x800 window
main debug: auto hiding mouse cursor
main debug: auto hiding mouse cursor
main debug: auto hiding mouse cursor
I use Windows 8.1 Pro (64bit) and I have i5 prosessor with 4Gb RAM. This problem never occured at my old computer with Win7.
Video freezes usually 1-5 seconds and sound keeps going. If you need that whole log file, I could send it later.. Hope this helps - It's quite irritating problem.