Picture example immediately when it occurs. It pixelates the pictures, but if you let it keep playing, the picture will clear up.
Audio example of the sound when it occurs. Unlike the picture, the audio will stay broken like this unless you close/reopen it.
Full Debug log: https://pst.klgrth.io/paste/g8deh
It seems to be related to some of these messages:
Code: Select all
main warning: picture is too late to be displayed (missing 1626 ms)
faad warning: Unexpected channel configuration change
faad warning: Maximum number of bitstream elements exceeded
faad warning: Unexpected channel configuration change
faad warning: decoded zero sample
Code: Select all
main warning: playback way too late (396163): flushing buffers
main warning: picture is too late to be displayed (missing 1292 ms)
main warning: playback too late (149109): up-sampling
main warning: playback way too late (191775): flushing buffers
main warning: playback too late (136318): up-sampling
main warning: playback way too late (221651): flushing buffers
main warning: playback too late (85320): up-sampling