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by Stw
12 Feb 2023 18:31
Forum: Development around libVLC
Topic: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit
Replies: 6
Views: 575

Re: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit

Thanks Remi, im glad you think you're helping. Warning me about the answers that do not exist is quite ... interesting.

However it would be great if someone could try to address the one licensing question in the top message.
by Stw
11 Feb 2023 21:02
Forum: Development around libVLC
Topic: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit
Replies: 6
Views: 575

Re: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit

I think this matter is important for all honest iOS developers as well as for the authors of MobileVLCKit. If the LGPLv2.1 license under which MobileVLCKit is released is compatible with the publishing conditions on Apple App store all such potential iOS developers would benefit from knowing what ex...
by Stw
10 Feb 2023 21:56
Forum: Development around libVLC
Topic: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit
Replies: 6
Views: 575

Re: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit

Where should I discuss the licensing matters with a vlc representative ? I hope the answer to this question will also help the other developers interested in respecting VLC's licensing terms
by Stw
10 Feb 2023 02:27
Forum: Development around libVLC
Topic: Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit
Replies: 6
Views: 575

Respecting the LGPLv2.1 license terms when publishing an iOS app with MobileVLCKit

Hi, I would like to publish an app on Apple App store that depends on MobileVLCKit and I want to make sure that I respect VLCs licensing terms. Please let me know if the license terms of MobileVLCKit are respected in the following use case: Use case begins: I have an app which I would like to depend...

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