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by leoncinip
11 May 2021 16:42
Forum: Development around libVLC
Topic: sdl_opengl_player on Windows runtime error and not uses decoding acceleration
Replies: 4
Views: 2306

Re: sdl_opengl_player on Windows runtime error and not uses decoding acceleration

Instead, by changing libvlc_video_engine_opengl into libvlc_video_engine_disable (maybe it tells the renderer to choose the video output) By using disable, none of the callbacks set with libvlc_video_set_output_callbacks will be called. It effectively disables using that feature. And VLC creates a ...
by leoncinip
10 May 2021 18:31
Forum: Development around libVLC
Topic: sdl_opengl_player on Windows runtime error and not uses decoding acceleration
Replies: 4
Views: 2306

Re: sdl_opengl_player on Windows runtime error and not uses decoding acceleration

Update: when setting libvlc_video_engine_disable - the only video output engine the program goes on with - the OpenGL window opened after libvlc_media_player_play seems not be the main one (in the example called "test"), and, maybe, it gets opened by the player thread aside the main one, w...
by leoncinip
10 May 2021 15:06
Forum: Development around libVLC
Topic: sdl_opengl_player on Windows runtime error and not uses decoding acceleration
Replies: 4
Views: 2306

sdl_opengl_player on Windows runtime error and not uses decoding acceleration

I've managed to compile sdl_opengl_player.cpp for Windows using Visual Studio 19 and vlc 4.0. For using the runtime infrastructure of vlc I moved and run the resulting executable into the vlc-4.0.0-dev nightly snapshot (until the one of May 10). With the original code's libvlc_video_engine_opengl se...

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