hi RupaK, you can try this: yourTextureView.setSurfaceTextureListener(this); ... public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { final IVLCVout vout = getPlayer().getVLCVout(); vout.setVideoView(yourTextureView); vout.attachViews(); Media m = new Media(mLibVLC,...
Hi, you didn't write what you did, it's hard to help you as a normal project configuration doesn't fail on this. Hi,unidan. I want a libVLC to develop an media player on Android. I has cloned from https://code.videolan.org/videolan/vlc-android.git. But when running "sh compile.sh -l -a armeabi...
I am stucked in android libVLC compiling. This is the output: {standard input}: Assembler messages: {standard input}:146: Error: unknown register alias 'GP' clang70: error: assembler command failed with exit code 1 (use -v to see invocation) make[1]: *** [libavcodec/arm/ac3dsp_armv6.o] Error 1 make[...
Hi there, I would like to get the video frame texture,then draw it with opengles.But when run on device,only get pure color. My code fragment: @Override //Activity method, init and play. protected void onStart(){ super.onStart(); ............ // Create LibVLC ArrayList<String> options = new ArrayLis...
Hi there, I would like to get the video frame texture,then draw it with opengles.But when run on device,only get pure color. My code fragment: @Override //Activity method, init and play. protected void onStart(){ super.onStart(); ............ // Create LibVLC ArrayList<String> options = new ArrayLis...
This is the terminal output: [info] ...vlc/plugins/libstream_out_chromecast_plugin.a fatal error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/lipo: can't open input file: install-iPhoneOS/armv7s/lib/vlc/plugins/libstream_out_chromecast_plugin.a (No such fil...
The only supported way for this is to use the vmem output module, which would require all your frames to pass through the main application memory, which can have a significant performance impact and would require changes to VLCKit itself, as we currently don't expose this API on the ObjC side of th...