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by Auritus
12 Jun 2018 08:37
Forum: Development around libVLC
Topic: Two simultaneous player instances seem to cause deadlock on iOS
Replies: 5
Views: 561

Re: Two simultaneous player instances seem to cause deadlock on iOS

Ok, thanks for the hint. I will make an update first.
by Auritus
09 Jun 2018 15:11
Forum: Development around libVLC
Topic: Two simultaneous player instances seem to cause deadlock on iOS
Replies: 5
Views: 561

Re: Two simultaneous player instances seem to cause deadlock on iOS

Thanks for your response. I am using the NuGet Package VideoLAN.LibVLC.iOS (https://github.com/mfkl/libvlc-nuget) to access the native C library directly. So I built something which is similar to the C# version you referenced. I will try to provide a project with the minimum code required to reprodu...
by Auritus
08 Jun 2018 11:22
Forum: Development around libVLC
Topic: Two simultaneous player instances seem to cause deadlock on iOS
Replies: 5
Views: 561

Re: Two simultaneous player instances seem to cause deadlock on iOS

Obviously, disabling audio by creating the instance with --no-audio can be used to avoid the blocking call. Not a perfect solution, but acceptable for now. However, disabling audio results in some streams not being rendered.
by Auritus
07 Jun 2018 16:51
Forum: Development around libVLC
Topic: Two simultaneous player instances seem to cause deadlock on iOS
Replies: 5
Views: 561

Two simultaneous player instances seem to cause deadlock on iOS

Hello, I am using the libvlc within a C# Xamarin project to target UWP, Android and iOS. We would like to have an application that is able to play two (remote) streams simultaneously. While this works well on UWP and Android, there is an issue with iOS which I cannot figure out - although I tried ev...

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