Hi ! I'm analyzing how to convert vlc output video stream to godot (game engine) suitable video format. What I have initially tried out - from code similar to libvlcpp test application - I can select video format into which I want to convert input video stream. https://sourceforge.net/p/vlc2/code/HE...
https://sourceforge.net/p/vlc2/code/159/log/?path= https://sourceforge.net/p/vlc2/code/HEAD/tree/ Recollected all changes into my own svn repo, including libvlcpp headers. At the end I've needed these two modules: video_chroma/i420_rgb, video_output/vmem Solution vlc_windows.sln. Will try now recomb...
modules/video_chroma/*.* contains a lot of "video filter2" plugins, which can perform chroma conversion, including RV32 as a target format.
Not sure which of those are actually needed, I've compiled only some of them, seems to work out of box.
Hi ! I have my own custom compilation of vlc on windows (using vs2013 and vs2015, visual studio compiler, windows platform), and I've managed to integrate demo application using C++ API's from libvlcpp - that is this source code: https://code.videolan.org/videolan/libvlcpp/blob/master/test/main.cpp ...
Hi ! According to following instructions: https://wiki.videolan.org/AndroidCompile/ I should use official git repositoy, which is https://code.videolan.org/videolan/vlc-android.git. Latest version however is synchronized with latest version of vlc. How can I locate vlc-android used for vlc 2.2.1 rel...
Hmm... Would be interested to see by myself how it's compiled. Do you have instructions somewhere - what are prerequisites, and build / execution order.
Is there visual studio projects generated as well ?
Also dependency handling would be interesting to see.
Now I can compile vlc for Android with Visual studio: Windows: ========== Build: 0 succeeded, 0 failed, 81 up-to-date, 0 skipped ========== Android: ========== Build: 75 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== Now need to analyze deeper what it will take to launch it on device, and h...
Yees, finally managed to compile ffmpeg projects for Android, but I still haven't reached run-time. I guess most interesting functions are ffmpeg_asmFiles & ffmpeg_setCommonProjectOptions https://sourceforge.net/p/vlc2/code/103/#diff-20 I'm just cherry picking everything what project has under x...
I guess my original intention is to get everything to be possible to debug in Visual studio, and having projects and solutions for Windows and for Android. I have some bad experience with configure kind of tools as well as with bad 3-rd party debuggers (gdb, ddd), so would like to get rid of configu...
Mostly figured out what was missing, reconfigured ffmpeg for arm, configure command line looks approximately like this: ./configure --target-os=linux --cross-prefix=arm-linux-androideabi- --arch=arm --enable-shared --disable-symver --enable-small --disable-everything --extra-cflags="-march=armv...
Hi ! I'm trying to port my own compilation of vlc on https://sourceforge.net/p/vlc2/code/HEAD/tree/ , using my own tool for that purpose - syncProj ( https://docs.google.com/document/d/1C1YrbFUVpTBXajbtrC62aXru2om6dy5rClyknBj5zHU/edit#heading=h.7r3iysp1v35q ). My own compilation is already somehow w...
Reconstructed basic set of plugins for vlc (player is launched from command line), integrated inside quire many third party libraries. https://sourceforge.net/p/vlc2/code/HEAD/tree/extlibs/ Now with Win32 / Debug I can start video & audio playback. Android ARM configuration is not fully working ...
Apperenly codec/avcodec was not that trivial - it was dragging dependencies from ffmpeg. ffmpeg has it's own compilation instructions, and I've understood that without automation I will not be able to assemble ffmpeg solution / project - so I have added experimental support for being able to reconst...
I'm continuing patching my own vlc compilation ( https://sourceforge.net/p/vlc2/code/HEAD/tree/ ) targetted for windows & android, using Visual studio as compilation environment. I have now successfully compiled / linked base libraries and continuing now into depth of plugin. I haven't yet reach...
I'm working on compiling VLC 2.2.1 with vs2013 + vs2015 Android, https://sourceforge.net/projects/vlc2/
But I just ported ~ 4 dlls, and somehow will go deeper into plugins now...
In future, I'll push messages to this thread: https://forum.videolan.org/viewtopic.php?f=32&t=126044&p=455729#p455729 So my intention is to have windows + android + visual projects walk hand by hand, I propose to continue discussion there on cross platform level, on Android specific port iss...
Updated extlibs\libiconv, extlibs\libintl, libvlccore.cs three projects into here: https://sourceforge.net/p/vlc2/code/HEAD/tree/ At the moment I've took original vlc release and sorting and moving sunqueen patches from one place to another. (opening, removing, moving around) At the moment Win32 (Wi...
One question in between. You have added one more file - misc\cpu.c refers to cover_cpuid & cover_vlc_CPU_init1 - I can see static library with those function but without any source code or reference from which library following functions were taken from and why they are needed anyway ? Can you g...
The dependencies we provide as binary are the built contribs. They are built as described here: https://wiki.videolan.org/Win32Compile/#Manually_built_.28slow.29 but there is no plan to support this with Visual Studio There is no plan indeed, but I want to open up all contrib libraries in vlc, to b...