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by lagnat
02 Mar 2018 19:38
Forum: VLC media player for macOS Troubleshooting
Topic: VLCKit caopengllayer
Replies: 4
Views: 756

Re: VLCKit caopengllayer

This problem has reappeared for me. I'm doing something non-standard which might explain it. My app dynamically opens libvlc.dylib from whatever release of VLC is installed on the Mac. The 3.x releases seemingly do not respect "--vout=caopengllayer". Everything is fine with 2.2.8.
by lagnat
08 Apr 2012 15:58
Forum: VLC media player for macOS Troubleshooting
Topic: Most efficient way to play into textures with libvlc/VLCKit
Replies: 3
Views: 1310

Re: Most efficient way to play into textures with libvlc/VLC

Hi again. I spent some time on this, but I haven't gotten very far. I've read through the source code a bit and the best I can determine is that I should copy macos.m and start modifying it to render to a given context. Is there a simpler way? Could you suggest a starting point for me?

Thanks.
by lagnat
21 Nov 2011 13:26
Forum: VLC media player for macOS Troubleshooting
Topic: Most efficient way to play into textures with libvlc/VLCKit
Replies: 3
Views: 1310

Re: Most efficient way to play into textures with libvlc/VLC

Yes.. that's exactly what I want! Thanks for the reply. I have been using the vlc-git nightly for the libvlc.dylib. Is that the 1.2 code base? As for the opengl vout, how do I make use of that with libvlc? Right now I'm using libvlc_video_set_callbacks, and libvlc_video_set_format_callbacks which is...
by lagnat
20 Nov 2011 04:38
Forum: VLC media player for macOS Troubleshooting
Topic: Most efficient way to play into textures with libvlc/VLCKit
Replies: 3
Views: 1310

Most efficient way to play into textures with libvlc/VLCKit

I'm currently using libvlc and have taken the simple way out of requesting video frames in RGBA. From there it's easy work to create textures and I'm off to the races, except for that fact the the VLC engine is sucking down gobs of CPU trying to uncompress video. On the other hand, the VLC applicati...

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