Let me point out in advance that i dont mean to insult you. It's of course your program and you can do as you like. Actually i like your work. Also note that I'm a programmer as well.
> I'm just following Apple guidelines here and what we did before was not
> good, and caused conflicts with other programs.
I didn't encounter any conflicts. Would you tell what these were?
> I'm NOT returning to that behaviour, it is simply incorrect.
If you don't like the other behaviour, ok. But what i don't like about this sentence is the phrase 'it's simply incorrect'. Correct is whatever you want it to be. Making it less useable just because some apple guideline tells you not to take over the screen like that is, sorry, stupid.
> How many programs do you know that have the behaviour you just
> described?
None, that's why I liked yours!!!
> Probably only a few games, that use a different fullscreen
> mode (opengl). VLC cannot use OpenGL and forcing the fullscreen
> window to be as much too the front as described by you people is just
> not civil.
Why? Just because apple sais its like that?I think it's not really desireable to squeeze every app into the usual window environment. Just like games for example.... and fullscreen video playback
> I have had too much trouble with doing 'hacks' to support
> multiscreen layouts. it's just not worth the trouble to me anymore. It
> breaks stuff and is BAD.
What kind of trouble was that. We didn't seem to have any trouble with our fullscreen app up to now. Have to admid it doesn't exist that long, and it's opengl. What would be the problem with using OpenGl btw?
> And now i'm gonna sleep
>
> P.S. Get me a multi-monitor setup, so i actually can test what i code,
> and i might change my mind.
Yes, please sleep about it
. Hopefully you'll get a second monitor soon. Unfortunatly I'm not steven jobbs or how this weired guy i named, so i can't toss one into ur direction for fun.