Enable hardware acceleration in macOS application using VLCKit

macOS specific usage questions
vishk
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Joined: 16 Jul 2019 15:09

Enable hardware acceleration in macOS application using VLCKit

Postby vishk » 16 Jul 2019 15:16

How to enable hardware acceleration decoding in a macOS application using VLCKit framework, so that while playing videos GPU is also used. As of now only CPU is used and when the CPU reached 100%, video is stuck and not playing properly.

The options I used are
"--avcodec-skiploopfilter=4",
"--avcodec-skip-frame=2",
"--avcodec-fast",
"--verbose=0",
"--avcodec-hw=vaapi_drm",
"--avcodec-skip-idct=2",
"--avcodec-threads=255"

Please let me know

unidan
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Re: enable hardware acceleration in macOS application using VLCKit

Postby unidan » 16 Jul 2019 15:37

Hi, "--avcodec-hw=vaapi_drm" is hw acceleration for linux. you would want to use videotoolbox for macosx I guess.

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ePirat
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Operating System: macOS
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Re: Enable hardware acceleration in macOS application using VLCKit

Postby ePirat » 16 Oct 2019 21:13

VLCKit should automatically use Videotoolbox, as it is enabled by default. If it is not working for you, make sure the Video codec is supported on your model, if it should work provide verbose logs please.


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