The libVLC 4 OpenGL callbacks - any plans for Windows DX and macOS METAL equivalents?

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oviano
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The libVLC 4 OpenGL callbacks - any plans for Windows DX and macOS METAL equivalents?

Postby oviano » 03 May 2019 17:30

OpenGL is deprecated on macOS, and isn't the renderer of choice on Windows...

unidan
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Re: The libVLC 4 OpenGL callbacks - any plans for Windows DX and macOS METAL equivalents?

Postby unidan » 03 May 2019 20:07

Hi,

We currently don't have a metal rendering backend but it could come either with interop with the vulkan module via MoltenVK or interop from opengl. We are currently exploring both choice.
About the DX equivalent, it's currently on the mailing list [1] and might land into libvlc 4 into a few days or more

[1] https://mailman.videolan.org/pipermail/ ... 24223.html

oviano
Cone that earned his stripes
Cone that earned his stripes
Posts: 120
Joined: 12 Jan 2012 11:12

Re: The libVLC 4 OpenGL callbacks - any plans for Windows DX and macOS METAL equivalents?

Postby oviano » 05 May 2019 14:46

Good to hear. I hope the Apple platforms can be supported in an efficient and reliable way.

unidan
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Joined: 25 Mar 2018 01:00

Re: The libVLC 4 OpenGL callbacks - any plans for Windows DX and macOS METAL equivalents?

Postby unidan » 05 May 2019 19:07

Good to hear. I hope the Apple platforms can be supported in an efficient and reliable way.
It's far more difficult than the other platform since their API exist only on their hardware and isn't really cheap to get. MoltenVK would really be good for the Apple platform since it combines metal interop with vulkan capabilities, and the macosx version would benefit from the other platform improvement as well.


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