Asset compilation

VLC for Android and Chrome OS specific usage questions
Entropeace
New Cone
New Cone
Posts: 6
Joined: 04 Jul 2015 04:06

Asset compilation

Postby Entropeace » 07 Sep 2015 19:06

I was just wondering - how does assets (SVG) compilation work to produce different-size Android assets?
(I'm about to write a utility that does that - but figured to better ask here first.)

edwardw
Big Cone-huna
Big Cone-huna
Posts: 2346
Joined: 24 Jun 2012 23:36
VLC version: 3.0.0-git

Re: Asset compilation

Postby edwardw » 08 Sep 2015 18:28

For the longest time SVGs were not legal drawables files - usually they had to be SVG files. Although it was apparently announced at Google I/O that SVG will now be supported, but that is only in very recent Android versions.

Entropeace
New Cone
New Cone
Posts: 6
Joined: 04 Jul 2015 04:06

Re: Asset compilation

Postby Entropeace » 08 Sep 2015 18:38

Thanks for your reply, but my question was regarding the converting process of SVGs in the /assets/images/svg folder to PNGs in /vlc-android/res/drawable-* folders.

Jean-Baptiste Kempf
Site Administrator
Site Administrator
Posts: 37523
Joined: 22 Jul 2005 15:29
VLC version: 4.0.0-git
Operating System: Linux, Windows, Mac
Location: Cone, France
Contact:

Re: Asset compilation

Postby Jean-Baptiste Kempf » 05 Nov 2015 13:53

inkscape export.
Jean-Baptiste Kempf
http://www.jbkempf.com/ - http://www.jbkempf.com/blog/category/Videolan
VLC media player developer, VideoLAN President and Sites administrator
If you want an answer to your question, just be specific and precise. Don't use Private Messages.


Return to “VLC for Android and Chrome OS”

Who is online

Users browsing this forum: No registered users and 59 guests